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Hey everyone,

It's the estimated size of the herald. In Chapter 2, he's meant to appear much bigger as he's trapped in a living suit. Ideally, I'd like the girl's 3D model to handle the suit's gigantic member using soft body simulation. But if it doesn't work out technically, we'll just continue use blend shapes.Also, I've updated the outdated girl's control rig. Now it includes a lot more IK controls, including the very useful knee and elbow IKs. It's some pretty cool stuff. My next goal is to finish the penetration-receiver (P/R) model as soon as possible and see if the soft body simulation will work for her 3D model too.

Stay tuned for more updates!c.Alexandraus

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Alexandraus

To my shame, I have no estimate when the next version will be released. My current task is to finish texturing and prepare all the characters involved for animation in Blender. Then start animating them and importing them into the engine. And, of course, I need to customize the new character I'm currently working on in the engine. This includes movement animations and basic artificial intelligence, and a bunch of other code that makes the game a game. The bottleneck of my texturing workflow is my old computer, it is very slow, AGHHH!!!. I am on i7-3970x. The other day I tried using Mari instead of Substance Painter - it's cool and fast, but it doesn't support multi-channel painting. So now I'm stuck in the Substance. I really hope to build a new PC rig as soon as the 9950x goes on sale. While I'm waiting for sales, I'm looking for outside finance to upgrade the equipment.

Dying Breed

Hello again, I hope you are doing well. In a previous post, you mentioned something about Blender having a penetration-received system and I was hoping you could provide a link to that plugin, please? I’m learning animation for myself and I’d like to see how that plugin works. Thank you for your time.

Alexandraus

This is not a plugin, but a set of Blender scripts and objects prepared for modeling. Scripts are essential to eliminate the tedious manual work involved in preparation. Once the objects are prepared, I click Play and wait for the simulation to bake into the receiver mesh, which in turn can be used to bake the simulation into the bones. My PC is currently unavailable, I will share the blender file here in the comments later.

Dying Breed

That would be fantastic, thank you!

Alexandraus

Hey hey, sorry for the late reply, I'm fighting a fever right now. :D Anyway, here's the link: https://mega.nz/file/k1kATACT#J-1LpyZ2VBWcSXK6tchLxEyTb9Z21drhmkZoeMLcFBQ. For convenience, I have removed everything that is not related to the Penetrator Receiver model. Essentially, the first step is to create a custom “proxy” mesh to be used during the simulation (object: serpen-anus-pr-simulation). Also, since I'm using a soft body simulation, I had to prepare the "proxy" in a special way so that the mesh retains volume (script: "Create Extra Edges Inside Mesh"). Then, unless you plan to bake the simulation into bones, you will have to Shrinkwrap it to the base mesh somehow. Please let me know if you need more help with my scripts.

Dying Breed

Thank you so much! This will be a big help for when I start making my own animations soon! I’ll try toying around with it after work, been dealing with this heat giving me migraines so I avoided any and all screens as much as possible.