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Hi guys,

We are getting closer to the new build. A lot of changes since the last update. I'm currently working on the movement animations for the new creature. I hope to finish the animations as soon as possible (thanks to the experience gained from the lizardman) and start working on its basic AI. Eventually, we should have an enemy creature that will wander around the tunnels and attack the player as soon as it sees them.

Once that functionality is implemented, we can start working on the h-scenes when the player is immobilized.

PS. Texturing is till not finished, because my PC is way too slow for Substance Painter. I am currently waiting for new AMD 9950x released so I can build a new PC.

c.Alexandraus

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Dying Breed

Looking forward to H-scenes with this thing. Also to smack him around as Lizardman for daring to touch his woman.

112

Alexandraus

Thank you for the suggestion. Currently, I have a very old 6-core i7-3970X. In my case, I need as many CPU cores as possible to speed up C++ and shader compilation, as well as a high-performing single-core CPU for tasks like working in Substance. The E5-2667 v4 has 8 cores, which I think is not sufficient for my needs. Assuming I cannot afford a Threadripper and should avoid modern Intel CPUs like the 13900K and 14900K, my only choice is the 7950X, which, after a significant price drop, seems like a very good solution. Alternatively, I could buy the latest 9950X for around 750 euros (price is unknown) in Europe. I'm not sure if there are other budget-friendly high-performance processors available for content creation.

Languhirius

so... i what i was reading the in "About" will this game kinda be like AVP?

Alexandraus

I haven't played it myself, but I did watch some gameplay on YouTube. No, it won't be similar in many ways. The overall vibe won't be as gloomy; I want to keep a more relaxed feel for the player for obvious reasons. It will likely never use a first-person view camera, except in specific scenes. Players will be able to control multiple characters, similar to GTA or Trine 2. I'll try to minimize shooting throughout the story, though some characters will have melee combat. The intro in AVP with the tomb setting does look somewhat similar, though.

Alexandraus

Speaking of shooting, I remembered I had an idea to give Jasmine the ability to use a bow, but this is just an idea and probably will never happen.

Languhirius

ahh ok, seems like an interesting game. i be looking forward to see where you go with this.

Alexandraus

Yup, I already ordered 7950x and memory. Now looking for a good motherboard for my budget.