Hi guys,
I’m currently working on the pathfinding code. The main goal is to get all characters to navigate through environments filled with obstacles and find their way around. Check out the video to see how it’s progressing!
Cheers!
It uses the mantling/vaulting system by EPICs. Navigation links are structured on top of traversal ledges. Whenever a new path is constructed, it verifies if a specific link can be used. Each agent has long-term and short-term memory solely for navigating these links. If a link was previously blocked, the agent will avoid using it until the blockage is removed.
is only available to registered users. Visit the login page if you have an account. Otherwise visit the registration page to create one.