[Herald] Test Build 2/22/2025 (Patreon)
Content
[MEGA] https://mega.nz/file/s4lX1AzC#CxCX7TxMI_n3T38CZa0ru88xTfP6_GsIVzsBmcF5KKE
Release Notes:
[HER-21] Optimized Run, Walk, and Idle-Standing animations for Jasmine. Now standardized to 30 FPS.
[HER-21] Added Walk_Plant animations for Jasmine:Walk_Plant_L45_LfootWalk_Plant_R45_RfootWalk_Plant_L90_LfootWalk_Plant_R90_RfootWalk_Plant_L135_LfootWalk_Plant_R135_RfootWalk_Plant_L180_LfootWalk_Plant_R180_Rfoot
[HER-21] Created Fall loop animation for Jasmine.
[HER-21] Added Fall_2_Idle animations for Jasmine:Fall_2_Idle_Light_LfootFall_2_Idle_Heavy_Lfoot
[HER-21] Added Fall_2_Walk animations for Jasmine:Fall_2_Walk_Light_LfootFall_2_Walk_Heavy_Lfoot
Implemented Foot Locking attributes/curves for Jasmine’s locomotion animations.
[HER-21] Added Run_Plant animations for Jasmine:Run_Plant_L90_LfootRun_Plant_L90_RfootRun_Plant_R90_LfootRun_Plant_R90_RfootRun_Plant_L135_LfootRun_Plant_L135_RfootRun_Plant_R135_LfootRun_Plant_R135_RfootRun_Plant_L180_LfootRun_Plant_L180_RfootRun_Plant_R180_LfootRun_Plant_R180_Rfoot
[HER-21] Enabled Idle_2_Run animations for Jasmine. These were previously missing from the Motion Matching database:Idle_2_RunIdle_2_Run_L90Idle_2_Run_R90Idle_2_Run_L135Idle_2_Run_R135Idle_2_Run_L180Idle_2_Run_R180
Improved Foot Locking when Jasmine stops from running or walking.
Adjusted Jasmine’s jump velocity to 400 cm/s, making her jump slightly higher—but still lower than Sewerage Natives and Lizardman.
[HER-21] Improved foot locking curves in Fall_2_Idle_Light_Lfoot animation for Lizardman. Now Lizardman should properly lock feet when standing on the ground.
Made slight improvements to Motion Matching by adjusting Acceleration and Deceleration friction values. Still tricky to tweak and will need further adjustments later.
Optimized texture sizes to fit within Texture Pool Size budget in the Desert map. Also increased r.Streaming.PoolSize from default 1000 to 2048.