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[MEGA] https://mega.nz/file/gpdgUIgI#GrvlU6ZUhAByyoPPUNcoJlfMPwz5q5_HZmIxuOfthhcRelease Notes

1. Project upgraded to Unreal Engine 5.5.4.

2. Megalights have been enabled.

3. Nanite is now enabled on most static meshes in the Sewerage level. (Note: translucent meshes remain standard, as Nanite doesn't yet support translucent materials.)

4. Small tunnel meshes have been updated to better support Lumen, leading to improved visual fidelity.

5. Some static meshes in the Sewerage level were converted to instanced static meshes to boost performance. A dedicated handler for runtime conversion of static meshes to instanced meshes is planned.

6. Fluorescent lamps now appear naturally dimmed when turned off, instead of completely black.

7. The tunnel leading to the Mines in the Sewerage level has received improvements.

8. The Switch Controller logic has been enhanced to support visual feedback for locked doors.

9. The base material was split into three separate materials:

Static Meshes

Spline Meshes

Skeletal MeshesThe static mesh material is now significantly faster, which brings a performance boost to the environment rendering.

10. The door handle blueprint now supports sliding in any direction.

🐞 Fixes

11. The Command Console is now visible again in release builds.

12. Fixed a regression where the ListenForWorldActor event had stopped functioning.

13. Some lights in the Sewerage level now cull earlier, improving overall performance.

Files

[Herald] Behind the Scenes 4/14/2025

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