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Hey everyone!

I’m taking a little break from the never-ending animation work — doing the same thing over and over gets a bit draining, and I don’t want to burn myself out. So I’ve decided to switch gears for a bit and focus on expanding the Sewerage game location and building some new PCG (procedural generation) tools to help with level design.

Also, I’ve been meaning to try something cool for a while — creature variation on spawn. The idea is to randomize things like heads, tails, legs, etc., so we can get more visual variety without having to make a ton of completely separate models. And now that Epic released a new tool specifically for modular characters, it’s the perfect time to try it out. Should make the whole process a lot easier — we’ll see how it goes!

More updates soon :)================================🚨 Just a heads-up! 🚨

The term "Full Build" might sound misleading right now! These builds will gradually include all content and features, but at the moment, they don’t offer much content yet. Meanwhile, Test Builds are meant for testing specific gameplay aspects and won’t contain the full game content.================================Alexandraus

Files

Unreal Engine PCG asset for Railroad placement.

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