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Hey everyone,

After a week of intense work, we are pleased to announce the release of a new Nightly Build. Here are the release notes for this build:[MEGA] https://mega.nz/file/p8FhHKLS#X35BY9N2X_L6I-XDYyRyuV4lfPbuRviLvvD0P4B5CWE 

Switching logic implementation:

We have implemented a new switching logic system, which serves as a unified trigger system for various interactions within the game. This system allows you to turn objects on/off, open/close them, or activate/deactivate them. It supports both single-player and cooperative modes, and your progress will be saved accordingly. To test this feature, simply hold down the F key and look for highlighted objects that you can interact with.

Dialogue launch quota counter fix:

We've addressed an issue where the dialogue launch quota counter was not correctly saved. With this fix in place, if the dialogue quota exhausted, the script will no longer run when reading from saves.

Co-op music fix:

We have resolved a minor issue where the music was not playing on clients in co-op mode. Now, the music should play seamlessly for all players.

Please note that this build is primarily for testing purposes and may not represent the final gameplay experience. It includes important improvements and fixes that contribute to the overall gameplay mechanics and performance. 

Stay tuned for more updates, and as always, your support means the world to us. ;)

Best regards,Alexandraus

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