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Hey everyone,

We're edging closer to that gameplay feature we talked about earlier. The basic functionality is in for players, but the AI code is still in the works. Right now, as a player, you can approach another character, stun them, and initiate a sex animation.[Full Build] https://mega.nz/file/xkF3UA4a#Kbf1t6W99zr94iUMdDaJMClJD5Y5LrqRKmP6tMglS10[Test Build] https://mega.nz/file/k0NCVLAQ#HGuX0rQLd6mZWgzj1YWtBOPG5ZkNXoI5utt374NDnBY 

I removed [Test Animations] from all dialogues because there's no need to "test" them anymore. All animations will gradually appear during gameplay.

Release Notes:

Dialogue Scripts got a boost, now keeping an eye on the state of every participant. This upgrade lets game designers specify conditions for when an Actor will allow the initiation of a script (like moving, swimming, stunned, etc.) and when it won't.

Most Actor State settings now live in a separate Asset, acting like profiles. This allows any part of the code to switch dynamically at any time (e.g., swim, walk, stun, custom animation, etc.). However, the current implementation is hitting scalability challenges, and we're actively looking into better approaches.

A quick script has been introduced between Lizardman and Jasmine for when Jasmine is stunned, and Lizardman is not.

Lizardman got a preliminary and incomplete version of the Physics Asset. It's a work in progress but essential for testing Ragdoll-related code.

Unified Ragdoll modes for both Jasmine and Lizardman have been established. The plan is to smoothly extend this logic to other characters in upcoming developments.

[Fix] Characters should now rotate appropriately when standing on rotating objects. This was missing in the previous functionality.

As always, looking forward to your thoughts and feedback!

Cheers, Alexandraus 🎮UPDATE 10/8/2023Fixed a critical issue where the demo would crash with message "dx12 is not supported on your System."

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