[Herald] Test Build 10/4/2023 (Patreon)
Content
Hey everyone,
We're edging closer to that gameplay feature we talked about earlier. The basic functionality is in for players, but the AI code is still in the works. Right now, as a player, you can approach another character, stun them, and initiate a sex animation.[Test Build] https://mega.nz/file/k0NCVLAQ#HGuX0rQLd6mZWgzj1YWtBOPG5ZkNXoI5utt374NDnBY
In this build, I turned on Shader Model 5 since it seems some folks couldn't kick off the demo. If you're seeing visual artifacts (like missing floors, water, terrain), it's likely UE5 fell back to SM5 instead of running SM6 for you. I'm still digging into this issue, but at least you can run the demo now and check out the changes.
Also, I removed [Test Animations] from all dialogues because there's no need to "test" them anymore. All animations will gradually appear during gameplay.
Release Notes:
Dialogue Scripts got a boost, now keeping an eye on the state of every participant. This upgrade lets game designers specify conditions for when an Actor will allow the initiation of a script (like moving, swimming, stunned, etc.) and when it won't.
Most Actor State settings now live in a separate Asset, acting like profiles. This allows any part of the code to switch dynamically at any time (e.g., swim, walk, stun, custom animation, etc.). However, the current implementation is hitting scalability challenges, and we're actively looking into better approaches.
A quick script has been introduced between Lizardman and Jasmine for when Jasmine is stunned, and Lizardman is not.
Lizardman got a preliminary and incomplete version of the Physics Asset. It's a work in progress but essential for testing Ragdoll-related code.
Unified Ragdoll modes for both Jasmine and Lizardman have been established. The plan is to smoothly extend this logic to other characters in upcoming developments.
[Fix] Characters should now rotate appropriately when standing on rotating objects. This was missing in the previous functionality.
As always, looking forward to your thoughts and feedback!
Cheers, Alexandraus 🎮UPDATE 10/8/2023Fixed a critical issue where the demo would crash with message "dx12 is not supported on your System. Try running without the dx12 or d3d12 command line argument."