Test Build 8 (Patreon)
Content
Test Build 8:
- REQUIRES A NEW GAME AGAIN - SORRY!
- Removed new animations. These were causing serious problems in 1.8.0.
- Altered ready / release combat parameters
- these should be a little sped up for everything. Curious to hear feed back on this. - Tiny tweaks / removals to dacian / scythian / celtic troop tree to account for specialists. These are temporary filler units.
- SaS additional_troops.txt updated for new troops.
Includes all changes from Test Build 7 -
New specialist mechanic, press H to use this. You will default to either your starting culture (if not in a kingdom) or your kingdoms culture. You will unlock more specialist units as your clan tier increases.
New bodyguard feature (recruited as part of the specialists). Praetorians for Rome, and Body Guard (temporary name) for Carthage.
New settlement infrastructure mechanic. These replace the daily projects and can drastically improve towns This is an over simplified explanation of the infrastructure levels (will expand in more detail over time):
Urban Infrastructure
Increases overcrowding penalty cap, allowing you to sustain larger populations before negative effects kick in. Food storage limit is increased with each level
Rural Infrastructure
More food production > more prosperity > more taxes
Civil Infrastructure
Provides influence and loyalty
Military Infrastructure
More Militia More Garrisons
Around 10 new kingdom policies
A lot of back-end rewriting of XML
New shields for Rome
Legion specific shields and vexilla
Vexillum Signum
New helms for Rome
Carthage NPC's outfitted
Iberian Scale armor