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Test Build 8:

- REQUIRES A NEW GAME AGAIN - SORRY! 

- Removed new animations. These were causing serious problems in 1.8.0. 

- Altered ready / release combat parameters

 - these should be a little sped up for everything. Curious to hear feed back on this. - Tiny tweaks / removals to dacian / scythian / celtic troop tree to account for specialists. These are temporary filler units. 

- SaS additional_troops.txt updated for new troops. 


 Includes all changes from Test Build 7 -

 New specialist mechanic, press H to use this. You will default to either your starting culture (if not in a kingdom) or your kingdoms culture. You will unlock more specialist units as your clan tier increases.  

New bodyguard feature (recruited as part of the specialists). Praetorians for Rome, and Body Guard (temporary name) for Carthage.  

New settlement infrastructure mechanic. These replace the daily projects and can drastically improve towns This is an over simplified explanation of the infrastructure levels (will expand in more detail over time):  

Urban Infrastructure
Increases overcrowding penalty cap, allowing you to sustain larger populations before negative effects kick in. Food storage limit is increased with each level 

Rural Infrastructure
More food production > more prosperity > more taxes 

Civil Infrastructure
Provides influence and loyalty 

Military Infrastructure
More Militia More Garrisons  


Around 10 new kingdom policies
A lot of back-end rewriting of XML
New shields for Rome
Legion specific shields and vexilla
Vexillum Signum
New helms for Rome
Carthage NPC's outfitted
Iberian Scale armor

Comments

MrShinez

Awesome just awesome! one thing the thumbnails for the equipment on troops and in shops for Eagle Rising seams to have the texture map maybe rotated or wrong size or something. Only thing I found and still loving the game with this mod!!

Garrettich

Yeah thats unfortunately a vanilla issue TW needs to fix. All custom assets you put in are having that problem. Hopefully that will get fixed with the next patch by TW. And glad to hear you enjoy the mod!

Drengr Overlander

As for the SaS file, SaS updated to a new version, do we update or wait for next test build? I did update SaS and no longer see the hire to retinue (which appeared double) option when hiring companion, if that was relevant to your file.

Plebeian Kilo

You need to overwrite the additional_troops.txt again anytime SaS updates, that is all. Hire to retinue is unrelated to our mod, it's related to your tier in SaS. For us, you only need to replace the additional_troops.txt within SaS so you can choose the equipment sets from our mod.