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I thought I'd get this early draft out as I know a bunch of you are asking for it. It's obviously far from perfect but I'll be working on refining it.

I opted for an 'effector' system. So instead of handling platform login within the controller, it's handled externally and the controller simply polls for results. With this system we can handle a bunch of external events without cluttering up the controller, for example underwater, wind zones, boosters, etc. 

Just pull the latest build and checkout the demo scene!

Current bugs:

  • Slight lag on platform direction change
  • Falling into vertical platforms which prevents movement 
  • Jumping into the side of moving platforms feels gross
  • Getting stuck in the bottom corner of moving platforms

Files

Previews only

Moving platforms first draft.mp4

This is "Moving platforms first draft.mp4" by Matthew Spencer on Vimeo, the home for high quality videos and the people who love them.

Comments

Betruet

Awesome!