YouTube Channel Intro Time! (Patreon)
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This is my YouTube Channel. I'm going to try to make video essays on it. Expect them to be clumsy for a while; I'm still learning how to do this, and I don't have the equipment I'd like (a better mic, a replacement hard drive since mine's starting to make noises, stuff like that). I've already improved between this video and the first video, so I think we're in good shape.
In between freaking out about some recent further health complications that make my life so pleasant (ha-ha), I've been working on the first essay for this channel. I'm not sure I like it or not, but I have written the script, recorded all the audio, and recorded most of the video needed to make it happen.
Yeah, I'm not just making hopeful promises. This is happening.
The initial plan was to release that video today, but those health complications I mentioned, coupled with the fact that this is Steam Sale Day (so no one would pay attention), and the fact that I would have ended up releasing it at like... 10 at night seemed like a bad idea. What I'm going to do is take the weekend, re-listen to the audio, possibly re-record a couple lines I wasn't happy with, and maybe even rewrite a part of the script if I deem it necessary.
I'll try to post the video at noon on Tuesday!
I also had a unanimous YES on a poll I did for Patreon-exclusive development log stuff for Game One, that game I'm working on that will totally have a better name. I'm still not 100% sure I'm going to do it; talking about the design and ideas behind it is easy enough, but progress is slow when everyone works for free and the guy with all the untreated health problems (me) is working on it.
I hope we can actually have something I want to show at some point, but right now it's really only at a stage where we can spawn in, fight some enemies in co-op, rez each other from the DBNO state, and that's about it for now. I've got some friends whose WIP stuff looks great. I don't think ours does yet.
So... I might post design-centric stuff, or I might wait until after the demo is complete. Not sure. If you know anyone who wants to help us get our game to the demo stage for a publisher, I'd appreciate being put in touch.
Thank you once again for getting me to $901. At $1,000, I'll definitely be able to survive. At around $2,500, I'll be able to start getting more regular medical treatment (insurance at minimum is like $135/mo before co-pay here in Kansas, and some of the treatments I need aren't insured because they're research stuff at the University of Kansas Medical Center in Kansas City, plus travel from Lawrence to KC is expensive).
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