Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

What up? It's me, Doc.

I've been trying to work on video games for years, but poor health, school, and an unstable living situation have made it hard. It's finally happening, though, thanks to the assistance of some mega-talented friends. We're working hard on a game we're calling Game One for now. It's a code name so we don't have to try to register websites or trademarks or anything, because we can't afford any of that right now.


What is Game One?


It's a six-person cooperative action game. It's set in a massive sci-fi megastructure, a machine world that's being plagued by a virus that's causing it to grow exponentially larger. You play as a group of cyber-knight type characters who've awoken thousands of years after the apocalypse to find their world in ruins. Your job is to make things right.


What games is it like?


Payday and Destiny.


Why should I play Game One?


It's not like any other game you've played. Yeah, yeah, I know, I literally just said it was like Payday and Destiny, but that doesn't really do a good job explaining it. We've got several unique mechanics, our level design and movement abilities are radically different than those games, our loot system works less like Diablo and more like Pokemon--yes, each gun is different in ways that actually matters, instead of just minor stat differences. We've got a ton of features planned that aren't like any game you've ever played.


Most of the people on the development team are fans of co-op games, which means we're also the biggest snob when it comes to what makes for a good co-op title. We're trying to solve all sorts of problems, like "how to keep lobbies from being boring," "how to make loot that really matters," and "how to make co-op matter more than mere DPS."


What kind of game modes does it have?


  • Survival - withstand waves of enemies
  • Missions - complete objectives while withstanding waves of enemies
  • Raids - long, linear missions with challenging objectives that require every player's focus and dedication

We have a couple more modes planned, but they will likely be post-release.


Are there any competitive modes?


Not right now. We have the competitive stuff planned out, but we're currently focusing on cooperative play, and we may elect not to include competitive play at all. Co-op is the primary focus for now.


Will there be single-player?


We're making this game to fund a The Legend of Zelda/Shadow of the Colossus inspired main campaign. We actually came up with that one first, but realized we didn't have the money.


When do you expect to release?


I'm hoping some time within the next 30 months. It all depends on funding.


How are you being funded?


We're not. Not yet. We're hoping to go with an indie-friendly publisher, and if that doesn't work, then we'll probably do a Kickstarter and Early Access.


How far along are you?


Most of the major mechanics are down, we've played several matches with each other. The art's slowly being worked on--all the enemies for the demo are finalized, and we've got concept art for several, but not all, of the guns. Currently working on taking things from concept art to production.


Do you need any help?


Yes. Programming, animation, modeling, sound design, more concept art, and UI stuff especially.


Do you pay?


I want to pay, but I'm about to go homeless unless my Patreon miraculously hits $1,000 a month, so we're doing revenue sharing at this point. If we get the publisher funding we're hoping for, we will pay people.

Files

Previews only

Comments

juice

But do I get to nickname my guns?

Doc Burford

They have names already, but we've discussed the possibility of that feature internally.