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New warrior, Unity Unite day 2

The new warrior

We’ve previously teased some of the sprites, but now our new warrior has been animated, and is available in game, right on time before William is taking some vacation. One thing that’s still missing is the thrust attack to move the character forward, but this will still be implemented tomorrow.

Unite day 2

So, how was the main day of Unity Unite? In one word, disappointing. The main sentiment we got from Unite is that indie developers are not the focus of Unity anymore, with a shift to AI, LiveOps and mobile (which is where the money is). All the booths, talks and people there were focused on this as well, so networking or finding interesting stuff to do as an indie, were simply hard to find. We did learn some great things there as well, but I don’t think we’ll be heading back next year.

That’s not to say Unite was a true waste, we still got some stuff out of it in terms of possible partner/sponsorships, but if you’re just a small indie with no online following, it would be a different story. We've also got to meet a bunch of fans, so it's also nice to see that we are actually helping out people in their journey to go indie as well.

What’s next
I’ll be spending today with some last minute editing and video recordings, I’ll also follow up with our preferred Fiverr artist to commission a larger set of tiles. Thomas will start looking into the library, and William will finish up our warrior.

“When life gives you bugs, make them a feature.”

Marnix Wyns

Producer & Creative Director @ BiteMe Games

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