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Thrust me baby, library/treasury

New Warrior (v2)

Our new warrior has been added to the game now, with a new attack, and also an extension on it’s regular sword attack, which now go up – down instead of always repeating the same motion, which make the attacks look a lot more fluid.

Library/Bestiary support


Thomas has been having some fun with creating a generic class to easily implement our other lore-heavy components, the library (contains scrolls with additional lore) and the treasury (contains information of items and the ability to try them in homebase). Since these all have the basic core of category > item > text similar to the bestiary, by turning it generic, the first implementation can go quite fast, now the content can start getting made…

What’s next
I’ll be out traveling a bit this weekend, but want to get into contact with our artist again and get a larger set of tiles made so we can start getting a level polished. Thomas will probably be finishing off the treasury and library a bit more, but expect the coming week to be a bit calmer as William will be taking some vacation as well.

Keep calm and code on

Marnix Wyns

Producer & Creative Director @ BiteMe Games

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