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Cheat Menu

Who needs skills?

As we’re getting a larger game, the need for a cheat menu is arising more and more. Things such as godmode, teleporting to certain areas quickly, spawning in specific items are greatly needed once you’re testing more mid/late game features. This is especially helpful when playtesting on Steam Deck for example, where you can’t just open up the Unity inspector and tweak some variables that way.

Since we now have a somewhat generic implementation of handling items/categories, Thomas has adapted this to be linked to our cheat menu.

What’s next
Tonight (7PM CET) the Steam Autumn Sale starts, by then I’ll be giving one last effort in updating the screenshots of our game so we can hopefully get a bit more of a conversion out of it. Otherwise I’ll be continuing to try and keep up with our upload schedule, and looking at getting the wall connections in our garden level a bit more correct.

“It’s about what we do with opportunities revoked or presented to us that determine how a story ends.”

Marnix Wyns

Producer & Creative Director @ BiteMe Games

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