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Some major bugfixing

You can finally attack without issues

We’ve had a pesky bug for the past month, where attack inputs would sometimes magically get swallowed, such as when fighting a boss (pretty sure this wasn’t a feature), or randomly when battling an enemy. This was extremely frustrating, so I’m happy we finally got that one fixed.

We’ve also tackled some other bugs such as arrows not impacting the player at certain angles.

What’s next
More bugs, and getting our rooms closed off, setting up some automatic tilemaps for them. I’ll also be spending some time today sending out emails for some potential YouTube sponsors that have asked us to write more in-depth proposals.

Our game has no bugs, it just has procedurally generated features

Marnix Wyns

Producer & Creative Director @ BiteMe Games

Comments

Anonymous

what was the bug outline? async code issue or wrong order of actions?