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Getting quick wins

Do what’s working

Yesterday As our playtest is nearing its end, it’s time to start working on some new features again. Some aspects of our game will need to get a good rework (room gen & enemies), but other parts people already seemed to enjoy, such as our lighting. We also try to get some quick wins whenever possible, so we’ve sped up combat, and are looking in getting a lot more VFX/Feedback to the player as well, to make combat less floaty.

Especially when combined with better lighting once we’ve got some more sprites for that, we can really create a much better atmosphere already.

What’s next
Today will be our last Sunday upload, so starting next week, I should have at least 1 extra working day/week I can use on Songs of Everjade. The main goal there would be to use it on getting more rooms done, as well as doing some of the “easy” sprites & other quick wins. Thomas will in the meantime also still spend a little bit of time on these ez W’s (that’s what the kids say these days right?) before tackling the beast that is room gen.

"
Any fool can criticize, condemn, and complain - and most fools do.” – Dale Carnegie

Marnix Wyns

Producer & Creative Director @ BiteMe Games

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