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An important Milestone, even more Heirlooms

Even more heirlooms

Let’s keep this content train rolling, another 3 heirlooms were added yesterday (don’t worry the art is temporary, we have an order out for them currently). The implementation isn’t fully there yet, but as long as we keep creating (meaningful) issues at a faster rate than we’re solving them currently, I am happy. We don’t want to get back into those situations where nobody really knows what to focus on first.

Milestones

Old habits die hard (I guess we couldn’t find a better term than what we called them in Forge Industry), but we’ve finally started making some good progress on milestones now as well. These will serve as the base for unlocking new items or Steam achievements. The UI isn’t final yet, as we will probably change the layout, but we will need to figure this out once we are actually testing it out more.

What’s next
Let’s finish up unlockables, get started on blessings, and implement those new heirlooms.

"Focus on community-building, not press coverage." – Chris Zukowski

Marnix Wyns

Producer & Creative Director @ BiteMe Games

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