Daily Report - 22/12/2023 (Patreon)
Content
New tilesets
A whole new world
About 20min after my report yesterday where I talked about receiving our tileset order soon, they actually came in, and I got to work on them. Right now, the homebase has had a serious overhaul, working further towards the final layout I had in mind.

If you ask me, just getting these new tiles alone has given us a completely new game almost, with a lot of cohesion suddenly. Some things still need to be reworked obviously, such as our sprites for interacting with the treasury, library or quest board. However, in terms of “quick wins” in making our game look better, this has done a lot already.
The main changes so far have been to our homebase layout, the tiles in the different garden rooms have been updated, but they are still sorely lacking variety of enemies/placement, and also just not enough rooms yet.
What’s next
Now that homebase has had a first overhaul, my next course of action is still reworking the entire sound experience; implementing our new music, and SFX. I am personally planning on spending a few days on that (a bunch of SFX bugs have been popping up which are slowing me down), after which the focus will be on creating new/varied rooms.
Apart from that, we will be receiving another 20 item sprites in the next few days, which means more content to implement as well to drive to roguelite-ness of our game more. We’re a week away from our next major playtest, and I’m going in with a lot more confidence so far that the reception will be a lot better than the previous build, which was still very lacking in a bunch of ways.
Will all of this translate to more WLs? Probably not until we have a permanent demo on Steam, and start reaching out to influencers in Jan/Feb.
"The beauty of a game lies in its simplicity and its complexity” – John Carmack
Marnix Wyns
Producer & Creative Director @ BiteMe Games