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  • Windows - 2023-12-22.zip

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Merry Christmas, Santa came early bearing a new build of Songs of Everjade. 

This is right of the press, so expect some really cool improvements we've made (and a few bugs, but let's not talk about those)!

Getting your hands on the new build is simple, head on over to our itch.io page (password Patreon), or the attachment to this post, download the file, and give it a go!

You've been able to keep track of the changes we've made through our weekly updates, but some stuff has happened in the past few days. 

Mainly, we got our big tileset order done, which means we've been able to completely redo the homebase, and our rooms, to fit a style that is much more pleasant to look at now, and is aimed at what we want to go for. 

This build also contains all the progress made so far on my branch regarding SFX and music, so whilst a lot of sounds are still missing, things should sound a lot better. 

The big thing I want you to keep in mind is that we have been having an existential crisis with our control scheme, we just can't seem to figure one out that works on both keyboard and controller (we also separated aiming and movement). This control scheme will most likely change again by the next public playtest next week. 

Let us know your thoughts, we're really keen on getting some more input on the setting/ambience, and if combat has been improved somewhat with reworked items and abilities.

Comments

Alexander Presthus

Any plans on releasing builds that support other platforms such as mac os? Merry Christmas to you all!

bitemegames

Yes, MacOS will be supported, Linux, we'll see, but probably as well. This was a manually made build, and I don't have a mac. The playtest next weekend will be with MacOS support, since it goes through our CI/CD. -M