Daily Report - 25/12/2023 (Patreon)
Content
Tutorial enhancements, and too many changes
Tutorial triggers

over 20 Our goal for Master Sun was primarily to serve as our tutorial guy, popping up whenever there was something we want to explain to the player. We’ve now actually added the trigger where if you enter the blessing area, this gets explained.
Sicko mode, activated
We’ve reached the point now where there are no major mechanics anymore that take (multiple) full days to get implemented. This has meant that over the past 2 days, we’ve gone through over 20 different issues and enhancements, which I can’t all add here. I’ll share some of my highlights instead:

We now have a new cursor for our crosshair, that fits more into the general artstyle than our previous high-res, white placeholder.
We also added support for ambient music tracks underneath our primary soundtrack, as it could sometimes still feel a bit too silent/dead with the calmer music.
And then we also did a whole bunch of work regarding our auto-layering of sprites, making large objects transparent if the player is behind it,…
What’s next
Over the past days of feature additions, we have been neglecting some of the bugs related to those new features. Before we start going adding even more features/implementations, we should go and patch these things up so whatever we showcase as a playtest, will look polished still.
After that, there have been some UX requests from last playtest we haven’t gotten around to yet, such as being able to close a windows in other ways than pressing ESC. These should be quite easy wins, and means we won’t receive the same feedback as the previous playtest anymore, but can focus on the new & important stuff.
"Merry Christmas, Stay Hard”
Marnix Wyns
Producer & Creative Director @ BiteMe Games