Daily Report - 23/12/2023 (Patreon)
Content
Steam Winter Sale
First up, I am going to stop doing these daily reports on Sundays, so don’t be alarmed if you don’t get anything tomorrow.
Weekends are generally slower than weekdays in terms of progress made, and especially with the upcoming holidays there won’t be much for me to talk about.
Steam Winter sale first results

We have definitely reached the point now where Forge Industry is not going to be earning much unless it is discounted. Since our previous discount during the Steam Autumn Sale, we had about 10 sales in total over a 3 week period, which is what I would consider to be “dead”. This makes sense, because once you discount something on Steam, that will become the new “default” price for people, with very few buying the actual full-priced game. So far the winter sale has been good, whilst not spiking as hard as the autumn sale, we still have done $200 of revenue the past 2 days already. This is going to be our first 2-week long sale, generally after 3-4 days into the sale our numbers dropped, I’m curious if this will remain the same for the next 10 days.
What’s next
Thomas and I will be meeting up for another video recording date today, apart from that I’m going to keep working on more SFX for our game. The next few days will be a bit calmer due to the holidays, although we went through our priorities for the next week, and this has been reflected in Gitlab, so you should always be able to pick up an issue if you’ve got some time.
"I asked my hard drive if it was tired. It said, 'No, I'm just a bit disk-oriented today”
Marnix Wyns
Producer & Creative Director @ BiteMe Games