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Weapon switching

Nice rack!

Yesterday I already showcased the warrior having different weapons, now we’ve also got our weapon rack implemented to be able to switch between these weapons. Once again, our focus here was to add as little UI as possible, as I felt like we were already getting quite bloated in that regard (similar to our UI-less blessings). Since the amount of weapons a character will have is limited to 3, it’s simply a forward swap to whatever the next weapon is.

What’s next?

I’ll be continuing with reaching out to artists, and building up our video backlog for the next few weeks. We have 1 “big” mechanic left, and that is being able to switch character class (e.g. monk -> assassin) in our homebase. Whilst we don’t have the necessary sprites for the full animation yet, we can get started with the prefab switching I think. Apart from that we’ll keep chugging on some more items as well.

"Balance in game design is not achieved when everything is equal, but when every choice has meaning”

Marnix Wyns

Producer & Creative Director @ BiteMe Games

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