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Thunder Axe, Rebalanced Archers, Steam Sale Summary

Thunder Axe

One of our playtests was still missing was a variety in artifacts / abilities to cast, we’ve now added a new offensive artifact, the Thunder Axe (exact name will probably still change to be more lore friendly). We really wanted to add some more “wild” attacks instead of just a simple sword slash / projectile attack, so we have multiple damage stages in here (axe passing through enemies + landing AoE).

Fair(er) Archers

A common piece of feedback we got from our last playtest was how our archers enemies would go full terminator mode, and give an unfair feeling to the player, being very hard to kill, and with no visual cue they were about to attack. Thomas has rebalanced the range and damage values now, as well as adding a visual indicator to show the archer is about to attack.

Steam Winter Sale aftermath

Yesterday evening marked the end of the Steam Winter Sale, the 3rd sale that Forge Industry was a part of. Performance this sale was alright, with it being our lowest sale so far, grossing $743 over the 2 week period (Autumn sale gross was about $1000). I think, looking at our sales numbers before the winter sale started, it was still a solid performance, as we only had 4 sales in the 2 weeks before the Winter Sale. 

Our wishlists have also kept growing steadily, at about 10/day at least, which is also pretty good. I now expect sales numbers to drop to near 0 for at least a few days, after which the Steam Capitalism & Economy Fest will start, of which Forge Industry is a part of as well, and we’ll be discounting again.

What’s next?
Switching character class is a main mechanic that still needs to be tackled, after that it seems like our bug column is starting to grow mighty tasty as well, so we should chew into that one a bit again before continuing development.

"You’re filled with determination” – Toby Fox

Marnix Wyns

Producer & Creative Director @ BiteMe Games

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