Daily Report - 09/01/2024 (Patreon)
Content
Character swapping
Who dis

One of our final mechanics is currently being implemented code-wise, being able to unlock different characters, and switch between them in the home base. The idea here is that later in the game, reaching certain follower counts will lead to more disciples joining your sect (such as the monk, assassin or cultivator), and you can start playthroughs as one of them.
William has been working on implementing this, and whilst the character sprites aren’t there yet, the ability to swap is. There are still some missing features such as save/load support, or better indications of how many characters you have, but that’s the goal for today.
What’s next?
There’s still quite some features missing for the character swapping, such as the aforementioned save/load support, as well as some more UI to actually showcase the available characters. This will probably still take a while to implement I’d guess, and if not, we still have a juicy bug column that’s waiting for some love as well.
"Loading screens are not interruptions; they are the brief intermissions where anticipation meets the stage of the next act”
Marnix Wyns
Producer & Creative Director @ BiteMe Games