Daily Report - 02/02/2024 (Patreon)
Content
It’s here!
SoE demo is live

Yesterday evening, the first version of our demo has finally gone live! It’s a little bit later than we hoped, and it’s not perfect yet, but this is probably one of the largest milestones of Songs of Everjade's development.
Yesterday William still managed to address a lot of feedback points we got from our internal playtesting, so the most critical issues have now been resolved, and the game feels even smoother to play than before.
What’s next?
I’ve still got a mini-trailer to edit together before Next Fest starts (Monday evening CET), which should be fine. Apart from that, we’ll be waiting on our remaining homebase orders to update those.
One last thing that I’ve noticed we should update as well is creating some of the milestones to unlock heirlooms and weapons through the follower system, as I feel like we will be losing too many players right now since we’re somewhat lacking an actual goal/reason to do multiple runs.
Apart from those, let’s wait a moment to see if some first feedback/bugs/crashes come in, and get those dealt with before the Next Fest fully starts.
“Find the fun first, then use technology to enhance the fun” – Sid Meier
Marnix Wyns
Producer & Creative Director @ BiteMe Games