Home Creators Posts Import Register Favorites Logout

Content

Things are changing

Old and busted 

Over the past week, we did our final last big push for SoE, getting our demo ready for next fest. We definitely overdid ourselves a bit at the start of this week, combined with the low Next Fest interactions have made us take a quick break. We haven’t added any more big features, although I did get around to setting up Robostreamer for automating our livestreams yesterday still. I have no clue (and tbh, low expectations looking at the impact back with FI) if this will still influence our wishlists, but I wanted to get it done anyway.

New hotness

From next week, the daily reports will change a bit again. We will be going back to our roots of “daily” (mon-sat) updates. This will be possible since William will be moving over to Guild Architect, and we’ll be accompanied by 2 lovely artist interns, which means that we can crank up the interesting content pipeline again.

Songs of Everjade is now going in skeleton crew mode, where I will be updating the rooms and level tilemaps, getting some new enemies (either assets or commissions), and figuring out extra content to put into the game still, with the limited budget (time & money) we’ll be allocating to it still.

“Sunk costs are like the burning sun. Stare at them for too long, and they'll blind you to the opportunities ahead.

Marnix Wyns

Producer & Creative Director @ BiteMe Games

Comments

No comments found for this post.