Home Creators Posts Import Register Favorites Logout

Content

Touching grass!? A new era

New team members

Today our team has officially expanded, welcome to Alexandra and Sarah-Luna, our resident 3D artist interns. They’ll be joining us for the next 4 months, bringing their expertise of the visual medium to a group of programmers desperately in need of some creative juices. To get them incorporated into the team from day one, the whole BiteMe squad has headed down south to the inferior part of Belgium, surrounded by nature to get to know eachother with some good old-fashioned teambuilding.

Welcome Guild Architect

We’ve already talked about it before, but now we’ll be starting to divert most of our resources to Guild Architect, which means that these daily report updates will be a mix of general business, Songs of Everjade, and now also Guild Architect. Guild Architect will be spearheaded mainly by William as the producer, I’ll be taking up to co-producer role, so I’m sure he’ll pop in here from time to time as well to share some progress updates and general vision for the game. Since this project will have a lot of resources behind it, we will also be doing these updates 6x/week again now.

What’s next?

Honestly, today and tomorrow won’t be much feature-wise, but will be vital in getting to know the new members, and improving our team morale a bit after the past week of sadness. There are no big priorities for tomorrow, except integrating our new teammembers. I expect real updates and priorities to come in more once Wednesday is here.

Remember, the real world is the ultimate sandbox mode. Go explore it!

Marnix Wyns

Producer & Creative Director @ BiteMe Games

Comments

No comments found for this post.