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New UI, another sale

An actual UI

Last Friday, William provided a first version of all the mocks and accompanying documentation, which Thomas then took and turned into actual in-game UI. This UI is mainly part of the adventurer system, showcasing the different traits system, which aims at giving every adventurer a unique “story”.

Dolla Dolla bills

Forge Industry is doing another 40% weeklong sale, previously we’ve always had decent results with this sale, so let’s hope this isn’t an exception. Non-discounted sales have died down completely in the past 2 weeks. Since our last sale however, we’ve gained another 408 wishlists, giving us a balance of 5,815 outstanding wishlists.

What’s next?

We’re midway through our first big sprint, with the main priorities now being finishing the base adventurer system, getting our art bible nailed down, and taking a first look at some custom character implementations. If these are handled, we can start looking at improving the visuals of our game in-engine, and getting the base for GAIA as well.

“True gamedevs don’t follow the traditional path; they blaze trails”

Marnix Wyns

Producer & content creator @ BiteMe Games

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