Daily Report - 16/02/2024 (Patreon)
Content
A concrete visual direction
Make games beautiful again

Our artists have started the first boss fight known as the Quibli shader, wrangling it into something that looks good stylistically, and expanding the art vision upon that. The above screenshot isn’t the final result, but is a solid direction in terms of color and shading that we want to go for, with a high degree of confidence that replicating this visual style will be possible in the actual game as well. Some first models have been imported as well to try out how they look in-game as well using that shader.
What’s next?
Some solid progress has been made so far on the art deck, which we will continue working on the next few days as well, outlining the exact artistic vision and style requirements. Progress on adventurers will take a break today, and William will hopefully™ finish most of the heavy work in terms of decoration today. We also got our Steam credit, so we can start working towards a first version of our store page in the coming weeks (with a start of getting some good copy).
“I'm not procrastinating, I'm just letting my ideas incubate!”
Marnix Wyns
Producer & content creator @ BiteMe Games