Daily Report - 20/02/2024 (Patreon)
Content
Putting the Architect in Guild Architect
Lots of planning

One of the biggest differences between our previous games and Guild Architect is how we actually think things through somewhat, and don’t just start throwing things into Unity from day 2.
Yesterday we finished the art bible, which contains all the needed info regarding our visual style, so we can have a consistent frame of reference. We also finished the layout (and style) plan for our entire guild itself, so we have a frame of reference once we start throwing things in Unity. One thing we’ll still need to look at is how our guild hall will look when certain rooms haven’t been constructed yet.
What’s next?
William will be continuing the base party system. Now that the art bible is done, it’s time for Tech Jesus Thomas to write the tech doc. As for our artists, they’ve got some first ideas for a logo they want to pursue, and the model grindset will start soon as well, as our current shader does not support Synty’s texture atlas, meaning nearly every model will need to be remade.
“By failing to prepare, you are preparing to fail” – Benjamin Franklin
Marnix Wyns
Producer & content creator @ BiteMe Games