Daily Report: 22/02/2024 (Patreon)
Content
Logo, props to you
We’ve got a logo

Does it add the most value currently? No. Is it cool, and important to have at some point anyway? Yes. Ain’t got much more to say here, Sarah-Luna made us a nice logo, so we can use this making our Steam page.
More props

Alexandra’s also getting her groove in terms of making some more custom props for Guild Architect. Due to the way Synty works with material atlases, we will need to make pretty much all assets custom if we want to make the most out of the shader that we’re using. The main “wins” here would be to get our new Quibli shader further configured, and remaking some of the large props such as walls/floors now so these can use the shader optimally.
What’s next?
Now that the base vision of the game’s visuals is there, I think getting the game configured closer to a “minimum viable product” in terms of the intended look is important. Other than that, we’re reaching the end of our sprint soon, so all hands on the party/adventurer system seems to be in place now I think.
I told my friend I was making a game about colors. He said, "That sounds hue-nique!"
Marnix Wyns
Producer & content creator @ BiteMe Games