Daily Report - 26/02/2024 (Patreon)
Content
Grid system v2, One man’s trash…
A new grid system

We’ve encountered some issues with our grid asset, which has meant Thomas had to write a near-custom implementation of objects that would hang on walls or serve as walls. This took quite some time, as it meant not just updating our own code, but also reworking our asset’s (turns out, badly written) code as well. This means now that everything should be in place to place items throughout the guild, and we just need all the models for there placeable objects.
Recouping our losses
Whilst Songs of Everjade isn’t going to see the light of day, we can still get some use out of some of our assets. Whilst one of our main issues was stylistic issues, mainly in terms of our character animation & sizing related to the world, that doesn’t mean all our art was bad. Since our tilemaps and items were done by a single artist, these are very cohesive and can work in other settings. Over the weekend I already turned our 60 32x32 px item sprites into a standalone itch.io asset. I’m also planning on turning our large set of environmental tilemaps into another 16x16 px asset. Our character sprites we won’t be turning into assets.
Ideally these assets will also become available on the Unity asset store. However, there’s a 2-3 month waiting period for getting an asset approved currently.
Our Patrons will also get access to these assets as part of their benefits. (You can get the 60 items already, once our tilemaps are turned into an asset, I will make a full post about how to claim your assets & requirements)
What’s next?
I’ll get the 2nd asset pack up today still. Our new sprint is also starting today, with the main priorities being our quest system and making the game actually playable as a game.
In game development, sanity is the rarest resource – spend it wisely.
Marnix Wyns
Producer & content creator @ BiteMe Games