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VAM ARCHIVE

This is an update to ALIVECORE to add support for the Alive Voice packs. Voices should work if you have voice vars (links at the bottom). You can trigger voice audio with AliveCore now:

For people into DIY, in the Voices Tab, PlayVoice will queue audio clips, like adding them to a playlist, so you can combine audio pieces too. PlayVoiceForced clears the queue and forces just that selected clip.

Each group has multiple lines. Some groups have up to 50-100 lines. If you select "yes" for example, the model will use random "yes" lines from those it finds available. So it's not just one "yes" audio file all the time.


ALIVECORE 7 also has the automatic voices feature, same as ALIVE did. Models will speak automatically (if no mouth audio is already playing) when:
- changing clothing items
- changing hair style
- when starting a photoshoot (entering screenshot mode), ending it, and from time to time when taking a photo of them. So ALIVECORE brings to VAM a bit of immersion and role-play when taking photos.

These auto voice options can be controlled from the AutoVoices tab:

There's also new animations and some adjustments and fixes to try to make the general experience better and a little less glitchy.

 If you get any issues, let me know.

CHANGELOG

- set auto behaviors off by default, except for auto kiss. some of the others conflict too much with other vam plugins or vam scenes. Keeping them off by default for better overall AC compatibility

- added new mouth animation

- added new eyes animation

- reduce head bobbing up & down bug at certain angles causing the model to nod quickly. might still happen sometimes but a lot less

- added support for voice packs, triggers to play random voice sounds in a group

- fixed conflicting morphs causing glitches

- fixed some of the mouth glitches/trepidations, some might still happen occasionally

- made sidestep wobble less robotic

- updated head offset animation (changing pose) to be more fluid, less erratic

- fix folder structure to be similar to v5 and lower to work with scenes using older versions

CREDITS

DEPENDENCIES

AliveCore works without extra morphs, but it's recommended to use the A2Morphs pack below (with selected morphs from Ascorad, AshAuryn, Kemenate, Jackaroo & SpaceDog) as it will give more expressions to your model than the default vam experience.

AliveCore also works without voice packs, but if you have them, your models will be able to speak a few lines.

Comments

Profmorbius

Thanks for updating alivecore its a lot better now with voice activation. Just wandering if it's possible to add hand movements to Forces tab ie hj and hand rub. I look forward to your creations my friend. The model's mouth doesn't move when speaking I'll tinker

Profmorbius

OK so I added AdamAnt5 real-time lipsync to model plugin with alivecore 7 and now lips move all good

SPQRAeternum

the mouth should be due to the lipsync option in vam not being turned on for your model (iirc automatic behavior > lipsync). AliveCore should activate it by default when you load the plugin. Maybe if you change the look, load a preset, VAM might reset it. Also for desktop it's best to turn the head audio vam settings more towards 2d rather than 3d. 3d will make audio very low and the lipsync will not always be noticeable depending on your distance to the model.

Profmorbius

I used alivecore 7 again and lip sync worked. All OK pal....

Wolmarc93

Hey SPQR, can you please point me to the info on your SPQR.CopyPaste.1 plugin? I cant find anything here or your Catalog site. Thanks!

SPQRAeternum

i'll check on the forces too but no promises. The UI for Alivecore is not great, it's stuck now with no scrolling due to the tabs/buttons effect so I can't add more to that tab. But there should be some automated auto-hj and other movements that can be activated in the AutoBody tab. They're not great though