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  • SPQR.ALIVECORE.8.var
  • AliveCore8 Guide Images.zip

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Content

VAM ARCHIVE

One more release so that I don't leave you guys all gloomy, cheer up!

This AliveCore update has a few tiny fixes for voices, to not interfere with the default alivecore experience. Voices are disabled by default now. I forgot female1 as default from debugging V7. There's some fixes for cache & hardcoded stuff that were messing up voices sometimes.

There's more options now for new voice lines from the V2 voice packs below. For v1 voices the options won't do anything.

VOICE PACKS 

Sharing also my final voice packs. Only female1-female5 voices, sorry, ran out of credits. These cost like a few hundreds dollars to generate in december & january. The v1 packs had like 900 lines, and mostly very short lines. These packs have like 6000 lines or sounds. Sorry that I didn't get to do at least one of the male voices, I did these alphabetically and ran out but you can extend them yourselves if you want, details below.

New voice packages are over 200mb so putting them on google drive:

SPQR.VoicePack_female1.2.var

SPQR.VoicePack_female2.2.var

SPQR.VoicePack_female3.2.var

SPQR.VoicePack_female4.2.var

SPQR.VoicePack_female5.2.var

Older V1 voice packs: ALIVE Voice Packs 

DIY AUDIO 

Very quick guide on how to do your own audio with AliveCore:

1. Put AliveCore8.cs in your Custom/Scripts folder anywhere, rename it like MyCustomAliveCore.cs or something like that to make it your own, so that you can extend it and add your own voice files to it.

2. Pick one of the voice packs that you don't need or want, to edit or expand. Open it in an archive editor like 7zip. Voice packs have just a bunch of wav files in them. You can just drag and drop your own wav files there next to the others, name them with a prefix and numbers, like "mytest001.wav", "mytest002.wav"

3. Edit your MyCustomAliveCore.cs in a text editor and find this line

List<string> optionsVoicesPlay = new List<string>

and add your custom prefix "mytest" to the list, after the "none" entry, like this (don't add it before "none" as the first item, that might break things)

4. Hard reset vam for the new audio files to work (hitting Rescan Packages in package manager might work too but I'm not sure)

5. Now when you play vam and you put your MyCustomAliveCore.cs file on your model, you should see in your list in voices your custom prefixes, like "mytest", and with that you'll be able to trigger your own custom voice sounds.

You can make on elevenlabs 100 files that tell you good morning in different ways for example. Put goodmorning001.wav to goodmorning100.wav in your voice pack. When you'll trigger "goodmorning", AliveCore will play randomly one of your files. It's a bit messy but it should give you infinite ways to expand it and make it your own with the help of vam triggers.

CREDITS

DEPENDENCIES

AliveCore works without extra morphs, but it's recommended to use the A2Morphs pack below (with selected morphs from Ascorad, AshAuryn, Kemenate, Jackaroo & SpaceDog) as it will give more expressions to your model than the default vam experience.

AliveCore also works without voice packs, but if you have them, your models will be able to speak a few lines.

Take care!

Files

Previews only

Comments

Waccamole

Hi i would suggest to add a little resume about the mod in each update of every mod, it could be some copy and paste description cause i see tons of content but i'm not sure wich function has each one

Jonathan Sheen

I don't want to be Mister-Greedy-Grabby, but, if you're closing down donations on this patreon, does it make sense to release the "higher-tier" voice packs and other content to all? I've got no beef if you don't think so! I'm not entitled to anything you don't choose to offer. I just think the widest possible spread of your work will do the most to cement your considerable legacy.