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This is a small update for AliveCore with a few fixes: fixed issue with AliveCore resetting target framerate & physics rate, overriding

This is a small update for AliveCore with a few fixes:

  • fixed issue with AliveCore resetting target framerate & physics rate, overriding other plugins

  • added help info to a few extra fields on status tab

  • added bottom spacing on status tab to fix commands dropdown selection

  • fixed voice selection not saving

KNOWN ISSUES

  • For people using translations patches, the UI might not render as expected. I'll look into this soon, I don't know yet what's the situation and how the translations patches work because I've never used them myself and they're done differently than normal plugins.

DOWNLOAD [OPTIONAL] MORPHS PACK

https://www.patreon.com/posts/spqr-a2-morphs-117798013

You can use the morphs pack above if you want more expressions in VAM with AliveCore. If you have this pack in you addonpackages folder, AliveCore will automatically use the morphs and the models expressions should look better than just with the default VAM expressions.

📂SPQR.A2Morphs.1.var

DOWNLOAD [OPTIONAL] VOICE PACKS

AliveCore has support for voicepacks. When voice pack vars are present in your addonpackages folder and and when a voice is selected in AliveCore plugin UI, the model will speak automatically sometimes (the AutoVoice section in the plugin UI). It's also possible to trigger and queue custom voice lines with AliveCore.

FILES:

📂SPQR.VoicePack_female1.2.var

📂SPQR.VoicePack_female2.2.var

📂SPQR.VoicePack_female3.2.var

📂SPQR.VoicePack_female4.2.var

📂SPQR.VoicePack_female5.2.var

HOW TO USE

  • Load plugin on a person atom

📂 SPQR.ALIVECORE.11.VAR

Files

Previews only

Comments

Cla3008

great work , hope you develop the voices for more personalites and idle chatter maybe something similar to dirty talk but not as explicit

a

Hi! Was AutoBody dropped? I can't find it on the new UI

SPQRAeternum

hello, yes, there's a note in my v10 post regarding it. My most recent version in which I had that mechanic is v9. In V10 and in this smaller V11 update, the body forces are only manually enabled