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Happy Friday!

The biggest feature in v20 is the Virtual Doll system which makes virtual sex with VaM a bit more achievable. This new functionality works like this:
- there's an extra controller (empty atom) and it has a neutral position (which you can reset by hitting recalibrate)
- when you move the controller away in any direction away from the neutral position, it translates the distance into animation on the person

So basically if you zig-zag the controller in any direction, it will translate it in real-time in the person moving as well, but only on that animation axis. It will now throw the person around in all directions and it limits how much the person can move. By default it will move the hip but there's an option for the head too.


NOTES
- the controller automatically recalibrates on 5s of inactivity if it stays on the same position
- to make the person be more responsive to the movement (more real-time & less delay) you can click on the hip or head controller and under Physics increase the Hold Position Spring . That lets vam know how strongly that body part is linked to the controller (green square thing). The higher it is, the faster the actual physical body part moves along with the controller. 


CHANGELOG v20
FIX: made finger animation smoother
CHANGE: updated cleanup on plugin removal - remove scene sounds, custom extra atoms & model pose morphs
FIX: telport height going above some atoms like lights,empty; it still happens if these atoms are part of subscenes
FIX: fix detect & disable vanilla auto-blink to prevent double blinking when alive blinking is enabled and a new model is loaded with vanilla blink activated
FIX: fixed morph conflict of spank collision causing twitching
NEW: Virtual Doll functionality

CHANGELOG v20.1
- fixed head gaze not working & following player, forgot something there from testing forcing it to be off

FILES
https://www.patreon.com/posts/73634122

Files

Previews only

Alive v20

song: https://soundcloud.com/blancaudio/aiden-francis-copus

Comments

Rezz

Freaking cool! I have some vr trackers too. Do you know if instead of the controller we can link it to a tracker? And do you think it would work best if that tracker was on a belt or not attached to your body?

SPQRAeternum

yes, you can select the atom controller that the plugin creates and link it to anything in vam - set the parent as that tracker (i think like camerarig : tracker8, smth like that) and change the Position to Parent link. You'll then just have to hit Recalibrate when all set. I'll try to add those too in the dropdown in the next release to keep things simpler I think the best way of using it is on a toy and have its movement reflect in the vam model movement. But it should work also with person tracking like a belt. Since it's distance based, it translates basically any zig-zag movement in any direction in linear very specific animation on the model. On a belt it might be best to have the plugin on a posessed model and have the VD Mode be set to Thrust, so that your model moves when you move. If there's no posessed model for you and just the other model has the plugin, then it might be a bit trippy and feel disconnected if your irl movement makes the model move in game - it might work great though, haven't tried it yet, sort of like an in-sync feedback kind of animation

Vitlam

The gaze feature doesn't work anymore on this releasem tried on a fresh scene. head moves only when kissing

Vitlam

wowm thanks for the express update, you're the best <3