PLUGIN UPDATE: Alive v20 (info) (Patreon)
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Happy Friday!
The biggest feature in v20 is the Virtual Doll system which makes virtual sex with VaM a bit more achievable. This new functionality works like this:
- there's an extra controller (empty atom) and it has a neutral position (which you can reset by hitting recalibrate)
- when you move the controller away in any direction away from the neutral position, it translates the distance into animation on the person
So basically if you zig-zag the controller in any direction, it will translate it in real-time in the person moving as well, but only on that animation axis. It will now throw the person around in all directions and it limits how much the person can move. By default it will move the hip but there's an option for the head too.

NOTES
- the controller automatically recalibrates on 5s of inactivity if it stays on the same position
- to make the person be more responsive to the movement (more real-time & less delay) you can click on the hip or head controller and under Physics increase the Hold Position Spring . That lets vam know how strongly that body part is linked to the controller (green square thing). The higher it is, the faster the actual physical body part moves along with the controller.
CHANGELOG v20
FIX: made finger animation smoother
CHANGE: updated cleanup on plugin removal - remove scene sounds, custom extra atoms & model pose morphs
FIX: telport height going above some atoms like lights,empty; it still happens if these atoms are part of subscenes
FIX: fix detect & disable vanilla auto-blink to prevent double blinking when alive blinking is enabled and a new model is loaded with vanilla blink activated
FIX: fixed morph conflict of spank collision causing twitching
NEW: Virtual Doll functionality
CHANGELOG v20.1
- fixed head gaze not working & following player, forgot something there from testing forcing it to be off
FILES
https://www.patreon.com/posts/73634122
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Previews only