PLUGIN UPDATE 🎄 Alive v27 (files) (Patreon)
Videos
Downloads
Missing 1 full-res photo, 1 file, as this post has not yet been imported.
Content
Happy Friday!
This is a small update to keep you guys busy if you want to play with something new while I'm working on the new Alive UI. I don't know when that will be released but I'm aiming for v30.
NEW IN v27:
More idle movement. Previously the models rotated body parts here and there but they were unnaturally stiff. Now there's more idle movement to make it look more like a real person balancing and doing small position adjustments.
More expressions. There's a new Happy personality trait in the Personality tab, by default it's on. When this trait is active the model will have a new series of procedural expressions that are more expressive: more smiling, more mouth movement, more eyes & eyebrows movement
Eye sparkle. In case you missed it, in one of the previous updates I added eye reflections that are sharper, you can see the comparison in the video, i was not using any clothing eye reflection items. In V27 I added a functionality that makes the reflection sparkle to make the eyes a bit more realistic. It's hard to notice from far away but you can see it in the video a little at 1:05
One var, no dependencies. Dropped the resources .var and went through the free morphs from Kemenate, Ashauryn and Jackaroo that I've been using as dependencies and moved them directly in the var to keep it all as one package with no other work needed.
CHANGELOG v27:
- CHANGE: made the model always face the camera when teleported by pressing H or with triggers
- CHANGE: added more movement when changing body parts posing to reduce how often the model ends up in a knot. it still happens quite often though
- FIX: made head movement a bit smoother, reduced robotic shaking occurance
- CHANGE: eye reflections added eye sparkles to make the eyes look a bit more alive
- NEW: added new personality trait Happy, on by default; new procedural expressions, more smiling and more eye movement
- CHANGE: gaze adjusted angles, added more side to side head rotation movement
- NEW: gait change, small up/down, side to side and back/forward movements
- CHANGE: moved aliveresources to main .var
- CHANGE: edited and moved morph dependencies to main .var to keep dependencies & extra work down
- CHANGE: reduced mouth breathing morph power
- NEW: added more micro movement to chest , hip & hands
- FIX: posing - prevent altering other controllers when changing just one specific controller or group
Files
Previews only