Design Dilemma #3 — What's in Your Bag? (Patreon)
Content
Design Dilemma #1 was about a person (Callum — the easy mark who might not be easy). #2 was about a system you can't see (org suspicion). This one's about a choice you make before anything else happens.
The full breakdown is posted in #suggestion-ideas on Discord. Come tell me what you'd pack.
Short version: v0.15 introduces an equipment carry system. Before you leave for the Club or a job, you choose what to bring. A concealed weapon. A burner phone. Condoms. A chemical compound EROS gave you that you probably shouldn't think too hard about.
Each item has tradeoffs. Some of them are obvious. Some of them aren't.
The design question: how much should the game tell you about the consequences before you choose?
Discord. #suggestion-ideas. I want to hear it.