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(I'm going to split this update into two posts. This broad one for those who want an update on the whole project. And another one (TO DO) for anyone who wanting specifics on the chapter I'm working on this week)

Hey there sexy people. So with the completion of Random Viscera Cleanup Detail bullshittery, I'm going to squirrel away 3-4 weeks to work on that big side-project of mine. The analysis of the DayZ standalone and it's early-access development.

The current status of the whole project is as follows: 5/12 sections in draft form. None in final form yet.

If you wish to preview any of the 5 draft scripts, they're right here. Your feedback is most welcome. But please bear in mind that these are spoken drafts to see how it sounds. I'd like to change a lot.

Intro - https://youtu.be/1p_5zEHEKpA

History of the DayZ mod - https://youtu.be/4IF87UrKY9U

Chapter 1 - Analysis on Activities - https://youtu.be/CSSV7jC4WSA

Chapter 2 - PVP to PVE unbalance - https://youtu.be/YhsinjwZiuQ

Chapter 3 - Farming - https://youtu.be/hCI3a3LL-oM

Having done some number crunching, I've realised the project is about 800 man hours total. So I'm going to try my best to chip away at the remaining workload between bullshittery episodes in 1 or 2 week chunks (40 t0 80 hours a piece).

Therefore my schedule now is:

22nd November to 25th of November - Chapter 0 - Intro & EARLY Access - Make the final version.

28th November to the 9th of December - Chapter 4 - Internal and external PVE threats - Produce a draft version for your viewing and feedback

12th December back to bullshittery

This is the current plan. I'll try my best to stick to it :)

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Comments

Row bond

Having never even played day Z I have found the soapbox stuff surprisingly interesting, but please, fo my own sanity, can you call it a courgette!?

Dafko

Aren't you worried that some of the topics would be outdated until the whole project would be finished?

Edward Moreno

It's great to see that my money is being put into some quality content, great work as always womble.

Marcus Krueger

I'm curious, why did you choose to do this? I feel like I might be missing something, as I'm fairly new to your youtube channel, and even newer to your twitch. I'm not quite sure how I feel about this. On one hand it seems extremely boring and out of character for your normal videos, but on the other hand, the video drafts you have up are quite nice and manage to keep me engaged. My question is I suppose, why are you doing a deep analysis of the DayZ mod when your normal content is essentially funny bullshittery videos, of which I love greatly. If these videos are done well I would probably greatly enjoy them as I like to fiddle around with game development and I'm pretty critical of survival games. It just seems out of character, and I am admittedly sad that this will just delay bullshittery videos, videos which have me laughing so hard I can't breath, and I rely on them somedays to help me keep in good spirits. Just curious your reasoning or perhaps backstory as to why you're doing this, and I'm sure it will be to the same quality as your previous videos and they may not be bullshittery videos, but I still look forward to them. :)

Sten Mändmets

This is awesome . Loving it, keep the good work up ! ;)

greydrake42

I'm far too young to have played the mod 'at it's peak' (late 2013?) so this is strange yet interesting to me. Since the you think the Standalone isn't that great, what would you recommend I play in order to scratch that 'Survival PvP' itch? Me and my friends have been looking for something to fool around in like this, but should we go back to the mod? Or get the Standalone and hope it improves? Or try something else like Rust Ark or H1Z1? (Actually, maybe not that last one, judging by what they did, but you know what I mean...) You've clearly got an informed opinion on the subject, but I heard somewhere that the vanilla mod is somewhat dead, and I also heard that the whole mod is dead... So try Epoch/Overpoch/1944 ect ect ect, or something new?