Will Tia Keep Sleeping? (Patreon)
Content
Good afternoon,
It’s Friday again already. I’m always amazed by how quickly a week can pass. On the other hand, I suppose that’s also a good sign, since it means I have been busy working, and this week I can actually show a few things that have been completed.
At the beginning of the week, I patched version 0.6.2.5 to version c and fixed a number of issues. Then, on Wednesday, another patch followed with version d, which added additional positions to Zorad’s route with Katherin, along with a number of other smaller and larger bug fixes. I also continued working on smaller bug fixes in the days that followed. However, I think I’ll save those changes for version 0.6.3.0 and now focus primarily on getting that update finished.
Of course, working on the patches wasn’t the only thing I did this week. Alongside that, I worked on reworking Tia’s doggy and missionary animations, creating the necessary transitions and orgasm animations, as well as an additional camera angle. Tia’s missionary animation in particular was never especially well received. To be fair, the animation itself was a bit choppy, and the close-up view showing only her face wasn’t exactly your favorite either. Well, I hope the new version will be received better.
I also finally started working on the rework of Hiba’s scene inside the MC's hut, as you can see in the title. Here too, I created additional animations for her riding scene and, besides adding another camera angle, made some adjustments to the existing animation as well. And yeah, as the title of the post already suggests I plan to expand the scene a little... It's just too tempting to finally add that.
What I haven’t worked on yet are additional pregnancy animations for Tia, specifically to cover her visit to Dasan’s hut. That is now on next week’s to-do list.
Alongside further edits to the newly created images, I also plan to start reworking Tia’s affection system next week. I’ve spent some time thinking about how to handle it over the past few days and have come to the conclusion that the best approach will probably be to store the highest affection value ever reached in a separate variable and base certain reactions on that value.
For example, if Tia’s affection previously reached the maximum value of 20 but later drops to 15 because of negative events, the game can compare the current value with the highest value she has ever reached. This makes it possible to recognize that her affection was once higher and trigger an appropriate reaction accordingly.
We’ll see how far I get with that next week. I think it will definitely involve writing a lot of dialogue that will need to be implemented in various places.
I don’t think I’ll have time to accomplish much else next week, but just to think things through until the end: What will still be missing after that is the confrontation with Dasan over Rumah’s future, along with an appropriate aftermath for that conflict. That is for the Dasan route,independently of Dasan, I also want to add more dialogue between Tia and the MC for the Chieftain path to show that Tia has truly found peace with her life... assuming, of course, that this is actually the case based on the player’s choices.
My current goal is to finally complete the 0.6.3.0 update the week after next. I can’t say for certain yet whether that is a realistic timeframe, but it is the goal I’ll be working towards and as always I will keep you updated on how realistic it will be.
For today, I still have some more work planned on the new animations that I want to finish editing before calling it a day.
With that said, it’s back to work for me. I wish you all a nice weekend!