Home Creators Posts Import Register Favorites Logout

Content

Good afternoon,

Another week is once again coming to an end, so it’s time to give you an update on my progress with the upcoming update.

The week started with me continuing work on Tia’s reworked doggy and missionary positions. Both animations are now finished and have been implemented with new transitions and orgasm animations.

I also continued working on Hiba’s scene. The rework, including new transitions, a second angle, a small bonus, and adjustments to the dialogue, is now complete and has already been implemented into the game. However, I haven’t yet finished the extended version of the scene involving Tia waking up and reacting depending on her corruption level. I’ve already created some initial images for it, but haven’t started editing them yet, so that will still require some time next week.

What I have already finished, on the other hand, is creating the animations for pregnant Tia with Dasan for the scene that takes place when the MC visits Nyra at night inside the chieftain's hut. Also already implemented and I removed the restrictions that prevented Tia from going to Dasan's hut in pregnant state.

That covers the scenes and images that I worked on, but I’ve also been working on the affection/corruption system for Tia. All of Tia’s events that increase affection have now been adjusted and standardized. The new maximum value of 20 is taken into account, while the highest affection level reached is stored in a separate variable.

Over the last few days, however, I’ve been thinking about how exactly I want to handle this variable going forward. Simply having to grind a low affection value back up after it has previously been higher doesn’t seem particularly enjoyable and could become rather tedious over time. I therefore think a different solution is needed. For example, perhaps the player could somehow prove themselves to Tia and return directly to the previously reached maximum value.

If any of you have ideas for how this could work, feel free to share them! Otherwise, I’ll continue thinking about it next week and see whether I can come up with a suitable solution, such as defeating a specific enemy or obtaining a particular item. So something like a regain favor miniquest... but Idk how logical that would feel... so yeah, input is very welcome!

Aside from that, I also worked on a few technical issues. One of them was a problem with item categories, which I finally managed to solve. This means that starting with the next update, item categories will finally be available, which should make the inventory a little easier to navigate. I wasn’t able to implement this before because it caused crashes with existing save files, but it is now working properly and no new game will be required.

Another issue I worked on concerns upgrading the Dawnbreaker. In the past, I received reports that some players were unable to upgrade it because the weapon was not displayed as available despite being present in the inventory. If the sword is currently equipped, this will still not work, but aside from that, it will now also be possible to upgrade modified versions of the weapon. Fixing this was particularly important because, as I mentioned previously, I plan to introduce upgrade options for other named weapons (which you can get through Melissa's treasurehunt) in the next update.

In addition, I also worked on several other bug fixes this week. As always, thank you for your reports!

So... what is currently only partially finished is writing additional dialogue for Tia after she has been disappointed, angry, or upset for other reasons. I’ll therefore continue working on that next week.

What is still completely missing is the quest leading up to the confrontation with Dasan. That is also on my to-do list for next week, together with editing the images for the Hiba & Tia scene - Which will of course also require more dialogue.

So, there is an intense week ahead of me with quite a few challenges. I’ll do everything I can to have the update ready by next Friday, but again, I can't promise that I will achieve this goal.

At the moment, I’m still trying to fix another issue: weapons that cannot be equipped because of level restrictions currently cause the Optimize function to equip no weapon at all instead of selecting the next best available option. I’ve been working on this for the past hour, but haven’t found a solution yet. I’ll probably keep trying for a little while longer, but if I can’t figure it out today, the issue will unfortunately have to remain for the time being until I have more time to work on it.

So, keep your fingers crossed for me next week, and I already wish you all a nice weekend!

Comments

SerEaglenose

You could have how you prove yourself to Tia depend on her corruption level, low to mid have it be tied to her wood chopping, with you needing to bring a meal and/or wine (quality meal doesn't need the extra wine) to get her happy with you, basically a date but you don't need to create a new background or poses. High quality meal and wine could also give back the points lost +1 if max hadn't been met beforehand. With high corruption sleeping with her could be enough since it reminds her why she's with you, and is a mild reward for players on high corruption paths since it can be done in more locations.

wpmaster

I suggest a series of dates to recover affection with Tia, currently there are no date scenes with her. Maybe making a special dinner and a new outfit for the date.

Chyos

I could do that... but then the update won't be done by next week.

Chyos

hmm so date light without additional images... ;) Mhm, I guess it could be a workaround and more doable so that I can still get to my deadline next week... I'll consider it.

Frankie De Díaz

I would recommend doing missions with Dwarvin to regain TIA's affection or favors; it would be very interesting to see that.

Dr.Dick666

All hail Chieftain Dasan!

Fireproof Midget

I'm not grinding affection with Tia again, she can go kick rocks for all I care really. If this is implemented then I'll probably stop playing if it affects my relationship with other characters. No need to lament over spilled milk though, I'll just wish you best of luck with rest of game.

Chyos

No need to worry, I won't do events that decrease the affection. This is meant for situations where Tia was at the orcs at longer times to make the interaction more believeable.

Fireproof Midget

Thanks for the clarification, much appreciated

iz

Perhaps a series of kill quest where you need to defeat specific enemies and bring back a trophy to prove your worth. And the value of her respect is measured in the quality of the opponent . She respects strength above all else. Might save you a lot of work.

Klar

Nice! Thanks.

Chyos

Thank you guys for the input. I have decided to go with the date idea from SerEaglenose & wpmaster - Have to see how to implement that the best way so that it doesn't take too long to make, but I think this way the scene can also be seen by all (so instead of a reconciliation event it can also become a normal date event to spend some time with Tia).

Nise

On the weapon upgrade, would it be possible to create an "upgrade forge" so that you are forced to unequip it, move it to the forge for the upgrade, then move it back into invetory/equip it with the upgrade. This would force the player to "unlock" for the upgrade and remove a "can't upgrade when equipped" bug.

水水撒网嗡嗡嗡

That so ez ,humiliate and love.lf the value of love is low,it will humiliate you