Weekly report (Patreon)
Content
Good afternoon everyone!
Time to update you on the work I've done over the past week.Tia's bonus scene got completed saturday night, it was a bit of a rough release as some of the changes I made (added new character pictures for Tia around rumah that change depending on her outfit) and a new daily cycle which I added for Dasan's (before he becomes chieftain).The problematic part was that because of this new alternative route for Tia I had to consider a lot of aspects and even though I thought I had everything covered your tests proved that I had overlooked some variations.Since this wasn't the first time this happened I've come to the conclusion to label new releases from now on as testversion. This means when a new version is complete I will as before release it after I think most bugs are done, but this way people who want to play a bug free version know they have to wait a day or two until the fixed version is available. I think this is a better solution than to release it only to a few testers, but if you think this isn't the right approach let me know.After the bugs were then fixed on Monday (and I made another rework of Tia's dialogue images because some didn't like them) I've finally started to work on Lyvia's content. I first began with taking a look at her current content. By doing that I've come to the conclusion that her doggy animation needed a rework, so I've made one. Then I thought about how the new mercenary system should be integrated.I've worked on new sprites for the mercs. after that came another thinking moment...I wanted to make an extra map to expand the camp similar to what I did for Rumah. But the more I thought about it I came to the conclusion that it would be a much better experience if the player wouldn't have to switch maps to get to the new area. So instead of adding a new map I expanded the current camp map.Originally when I first made the bandit camp (version 0.1.3) I hadn't planned for it to serve for the purpose it does now. Expanding a map however isn't that easy, as it means that I have to rework all movement commands on that map. Unlike Rumah, however, there weren't that many on the bandit camp map.When this was finally done I've continued my work on new UI elements for the Mercenary managemant menu. This is something I'm currently working on and I hope to get it some what functional by tonight.So when can you expect the next release? It's still a bit early to say, but I think by the end of next week I will have gotten a lot closer to a playable version. So to give a rough release date, I plan to make a release around the 10th of October. Next Friday I will probably be able to be more precise.That's it for now, I'll continue on until I get to a good endpoint for today.I wish you all a nice weekend!