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Good afternoon,it's Friday, so time to give you an update on my progress.First I want to talk about the image of this post. What you can see there is the current UI that I've been working on. It shows from left to right: the capacity of mercs that you can house, below that the current moral of the troops (icon changes depending on state), then the 3 types of mercs that you will be able to have (currently only type 1), then the number of days left until the next payment is due (icon will turn red if money in mercenary bank is lower than what is needed)and below that the amount of money that is currently stored in the bank.I also added green bars to the locations so that you can more easily see how many mercs are at each location.This hud looks a bit like a textbar, but it will move when you move the position of the curor (So it's similar to the interface for HP/Energy...). This will allow me to expand the map in the future to add more locations to it. I've decided to only add 2 mechanics for the mercenaries. one is of course their payment and the other is moral. Moral will depend on payment and on tasks that you assign your mercs to. If one of them dies moral will also drop. There will be opportunities to raise moral, either by throwing a party at the camp (I want to enable the camp party even if you didn't send Liandra to the camp) or by ...uhm giving them other motivations. but the interaction with the moral won't be part of the 0.5.1.5 update.I'm aware that this new mechanic will then need balancing, this is something I hope to get some feedback on from you once you were able to test it.The UI isn't of course the only thing I've been working on over the past week.I also added another 2 animations for Lyvia/MC, several new sprites for the mercenaries, Lyvia and the MC. I made new tree sprites for trees that you can cut down (was getting a bit boring to find the same tree all over the world), MC can now also cut trees from every direction and doesn't have to jump to the bottom of it and I've started to work on the quest to enable the new training mechanic for the camp/to expand it.So now the question when 0.5.1.5 will finally be ready. Given the progress I've currently made I'm optimistic and plan to release the update on the coming Tuesday (11th). If for some reason it takes longer than that I will let you know. That said, I'm back to working on it now.Thank you all for joining in this month!I hope you are having a pleasant weekend!

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Comments

mourka

Looks awesome have a great weekend

Herugrim

Sounds like a good approach, have a great weekend!

Grey Metal Fox Games

This looks promising and thanks for the update! Have a good weekend and remember to have some fun.

BleBle

Our mercenaries will have new armor and weapons?

James

Lyvia vs mercenaries gb would be cool!

Chyos

There will be 3 stages for them. 1. recruited, 2. trained, 3. armed and trained.

BleBle

And will be implemented this three stages in Lyvia update?

Chyos

yes, with 0.5.2.0. Currently working on the 2nd tier. Currently I can't say if I can also include tier 3 in the 0.5.1.5 update as this will require some more interaction with John. It's really a lot of variables I'm currently juggling to get this done^^

Chyos

by the way: I found a bug that is in the current version: Please don't try to send more men to the mine if there are already 5. any further men you send there will currently be lost. Didn't know this was possible until I found the problem a few hours ago.

BleBle

ok then, thank you.

Kevin Daley

looks great like alwase and cant wait to try it out.

alex tara

it's not a good idea because the mercenaries are yours, for example I don't want to lose the mercenaries because I want to attack Arienfield

Vito Scorcesse

Its so close, I can practically smell it. Can't wait for the new update. The game has been awesome since the beginning. And the story has been going very good.