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Good afternoon!The week is almost over, so now it's time to give you another update on the progress I've made.The week started pretty much right after the last one ended. I decided to work over the weekend a bit to get the bonus scene done. Originally I wanted to be done with it last Friday, but writing the dialogue proved not that easy as I first thought and for some of the transitions I needed additional sprites which weren't there (Umah naked in both bodyshapes, dancing, fucking... all of that). So I decided to take my time with it and smoothly finished it over the weekend.This now allowed me to only focus on Melissa over the past week. I've updated some of her textures and made new sprites for her and new characters. I've also started working on some dialogue between her and the MC. And of course I continued my work on the treasurehunt.Not everything worked out as I originally had planned. My idea of giving the player a small size image of a map which he would then have to find outside in the world wasn't possible the way I wanted to implement it. this is sad, since this would have been really cool and also easy to expand in the future with future maps just needing the treasure locations. Now I pretty much have to find another way to implement this. I've thought of 2 ways to do that:

1. Make it so the player opens a map (I could integrate it into the current map and add an extra button where you check for treasure in the current location - Only active if the player has a treasure map) then the MC says something like "I think this is the right location, but we have to go further north west" (This is an example) And the closer you get he tells you it is now a bit further down until you're close enough, then the MC will be able to spot it similar to a perception check with current lucky finds and you can dig it up.The good about this implementation: It would be easy to expand. I could make pretty much unlimited treasure spawn locations and it would always be somewhere else. (pretty much repeatable as much as you like) - The bad: I don't know how fun it is to search for a treasure like that... If you played World of Warcraft, this would be similar to how archeology was implemented there. 

2. Make it similar to my original plan. instead of dynamicly creating treasure spots I would have to make a preset of actual maps and places where treasures can be found. So the amount of treasurespots would then be limited. I will ofc still be able to do a lot, but at some point you would have seen them all and they would repeat. But at least it is closer to my original idea where you would see a small image and have to search for that location in the open world to find a treasure.so again Pro: Closer to my original idea.Con: it would be more work to expand this in the future (and I would probably add lesser new locations with each update) and at some point you have seen all locations and they will just repeat.These are the 2 ideas how I could implement it. If you have other ideas or like one idea over the other please let me know! Right now it wouldn't be too late to change it. The only thing I've been working on is how to actually spawn a treasure in a specific spot and remember it so that it can be found. the part with the "how the player finds it" isn't yet implemented and will be my focus for the coming week.So ideas and input are welcome :) Please share your thoughts in the comments or on discord.That said, a few more hours to go!I wish you all a nice weekend!

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Dr.Dick666

I'm just gonna let Melissa pay her debt using her own assets. 😈

Sonjohn Nickles

debtors lol at this point I'm so rich in the game these it'd be a drop in the bucket

Sonjohn Nickles

but then again I'm a bastard so ntr time

Kevin Daley

for the map i have a suggestion. do both but change up the harder one and make it a bit more special. have the repeatable ones. nice, easy, and just a good time waster. the second one thou have a one time find per map (give or take some maps) and this is based off of environment clues not a different screen (keep it easy on yourself man). meaning theirs multiple clues that lead you to an unmarked spot in the map for the harder one the special thing about those is that these could be named items. things like my axe or jagures ring. actual good/useful items hidden through the map. some you would already have in the game and some you would not. she's going to make the map to them. now theirs 2 benefits about this one. it gives you the possibility to make a simple object or other things that should only be a one time get. and 2 the way she gets the info is two fold she gets the info from you once you unlock an area and she researches that area for the bigger dig. same process as the small but more money and initial research required

NewtypeGrim

Hope we get 2 ntr options, one with debtors and one with John, looking forward to hunting treasure too!

DeedlitdieElfe

This is probably harder to implement on your Part... but would make it more interesting for the Players I am sure... have Melissa keep the maps and talk to her to go treasure hunting... she gives MC a general direction and upon entering the right map she will spawn aswell and move to the treasure spot (similiar like Katharina is currently operating with her different gathering spots in the wilds) Could be expanded upon in Bonus scenes... like Melissa got to excited and got caught in a trap. (MC can have some Fun with her or watch an Enemy do it)

Enjoyer_Of_Books

Treasure compass? Instead of opening a map you could open a compass screen and it would point in the direction of the treasure. Maybe have the compass arrow be a different color based on near vs far. And once your perception is high you can see a glint in the world at a certain distance?

Chyos

Thank you for all the feedback both here and in PM's. After some thinking about it I will go with option 2. This will be more difficult to update, but overall I think it is the better/more fun version.

alex tara

according to me, MC should sneak up behind them to hit them in the head and take them to the basement under their castle and Melissa should kiss MC and give him the map and go to MC's house and leave the 2 of them there to boil for a month so that the Queen can enjoy with MC and I give them the right way to be MC's slaves hihi hi hi