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Hello everyone,

it's Friday afternoon here already, so it's time to update you on my progress over the past week.

This week wasn't an easy one for me, I got sick on Monday which got worse over the following days and hindered me in working efficiently (had to go to bed early because of headaches/high tempreture). It got better towards the end, so I was able to work almost normally yesterday and today, although I am still not fully recovered.

As some of you have probably read in the comment below my last report, I've decided to go with the option for the treasure system that was closer to my original idea for it. Thanks again for all the feedback in the comments and pm's I've read through everything even if I didn't reply to everyone seperately. By now I've made 12 different maps for the 0.5.5.5 update, I want to expand that to 30 for the 0.5.6.0 release.The system for that is now already implemented and I've also made the map easy to look up via the travel map (there is a new button to check the treasure map in case you have one). Since I find it difficult to find these locations myself (just by looking at the images) Melissa will also give you a hint about where to look, which should make it easier.

For the treasures I've now added some new materials that can be found in the chests and which will in the end lead to new craftable armor/weapons. This will currently be the only thing in these chests, but for 0.5.6.0 I plan to expand it so that it will also work towards Melissa's story. That is what I manged to get done, but what I didn't complete (yet) were some new animations for Melissa. I've started working on them and some are also finished, but they aren't implemented yet and some still need editing.I don't want to release 0.5.5.5 without at least some scenes for her implemented so this is currently my main focus.Without my sickness it might have been possible to get this update done by today, but as it is now I'm missing roughly 2 days worktime (still unsure how long I can work focussed today before the headache gets worse again).So because of that I will have to delay 0.5.5.5 until the next week. I will release it as soon as it's ready. I apologize for this, but under the current circumstances I will need the weekend to recover further, so I can't take a weekend shift this time to meet this self-imposed deadline.I hope you're all well and healthy and wish you all a great weekend!

Comments

Grey Metal Fox Games

First, thank you as always for great communication. Second, with the weather starting to get cooler we all have to be weary of getting sick due to adjustments. I'm happy you are feeling better even if you're not at 100%. Just take it easy, no one (but an asshole) would complain about your work ethics. We know you want those releases right which tells us you take pride in your work. I look forward to finally making progress on Melissa's story, being she has been long overdue. That isn't a complaint at all, it's just that all the stories have been just that good, even though most are not quite finished. Plus, I had to start the game over again due to hardware failure on my PC. Good thing I kept my primary support subscription. They gave me a new motherboard and a boot drive. In short, I lost my saves. Thought I had it on my backup external drives. NOPE. (Palm to the face.) Anyway, feel better!

Herugrim

I hope you feel a bit better and will feel a lot better/ more like your normal self again soon! Have a nice weekend, eat good food, rest well! Take it easy.

Kevin Daley

Remember health is always more important. Having to delay a week because you got sick is more then just expectable but expected Like I’ve said meny a times now. Your good Have a nice rest

BizeHeat

Thank you for your work and commitment but health is more important, take a rest, recover and then continue, good health chyos