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Alright, one last quick time.

As you guys know already, the game has been playtested and by now I've gotten all the feedback from my friends.

TLDR: All bugs have been fixed but there is one issue that I was told it was pretty bad. Apparently, the new UI and menu can cause FPS drops for some people; and while it didn't happen to my while testing, a couple of my friends told me it can get bad... and I mean REAL bad.

Thing is, even if I'm currently working on fixing the issue, it'll take maybe a week or two but I'm unsure how much exactly. So I'm just thinking of releasing an early... earlier(?) release for the people who don't mind that and can tank it for the lewds.

This won't be the patron release since I don't feel proud of it, it'll be send for those in the $10 dollar tier through Patreon DM's in a couple of days when I get the Mac and Linux ports.

On that note, yep, I got a friend who said he can make (experiemental) Linux and Mac ports.

Other than that, the game is fully functional, I honeslty, wasn't expecting something like this to happen but at least it's not something that I have to fix from zero; I was really excited on last post since during my playtesting I actually got rid of all the bugs and I didn't think that performance issues would appear, and I said a week confident nothing would happen... that was my bad.

And since I'm tired of delaying the game, I decided this is probably a decent middle ground until I finish the tweaks, I already figured out the way to do it but I still have to program it and playtest it.

I'll make a separate post with the poll for the $10 dollar patrons to see who do I have to send the links to; hopefully I can rush the tweaks and do the actual post in a couple of days but we'll see.

I'm sorry about this, I also wanted to make some new icons for the tiers and banner but that'll come along the official patron release.

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Comments

Silvie theriault

Ah the folly of game development Can't wait for that official release

Dynamite

Congratulations on everything you’ve been able to do btw.

Axl

Thanks, I'm just really frustrated that this comes up out of nowhere, it's an somewhat simple but tedious fix though....

Axl

Same, just need to learn some new stuff and apply it as quick as possible

Dynamite

Side question. You may have already answered this, but do you plan to continue support for the game or was this a one and done project?

Axl

This is pretty much a lifetime project, I just decided to remake the game since I wasn't happy with the quality of the MV version

OfflineApril

Super excited for the next release, you mentioned voice acting and changes to your art style, did you end up redoing the previously in place art and sequences? or will the it be purely new content? Either way i love the art and world you've produced and am excited for the release!

OfflineApril

I ask this probably more accurately to see if it's worth clearing my saves and redoing the beginning sequences with the new stuff.

Axl

Oh, for the remake, it's old game saves do not work since well, it's basically a "new" game, characters and general plot remain the same though. Better to keep your saves of the old project in case you want to revisit it.

122

so I need to upgrade to 10 dollar to faster get new game(cant really wait)or not?(just ask)

Siyu Wang

where can i get the game?

Axl

The game normally used to come out 2 weeks ealier for $10 patrons, this time it's almost the same. The difference is that the release I'll be sending, it's not the "official" one since it still has the performance issues that I'm currently fixing.

Axl

I've made a poll for $10 patrons, those who don't mind the performance issues that the new UI can cause, will be sent that build since I'm not sure how long it'll take me to fix it and I really wanted to post smth. The build will be sent once the Mac and Linux ports are ready.

122

it desnt matter even it only have 10PING im gonna play it(got 10dollar)

IQ8nx

I've been waiting for a year... I really want to play the new release RIGHT NOW!

ryoguys

yippeeee! excited to see the demo, have you discovered what exactly caused the issues?

Axl

Well, if you don't mind the performance issues with that can happen with the new UI, you can (when I get the Mac and Linux ports)

Axl

Yep, it's the way I did the eventing for the pause menu/UI, it's not optimal at all and can get problematic at times, I'm already reworking it with a plugin now so it runs way better and causes less problems later into the future