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I know that's not what you are waiting for, and i'm sorry to disappoint you (again). But, you all probably know how things are. You think you'll manage to do something in just a few hours and it turns to actually take a few days. Then, days become weeks (especially when Murphy's law strikes continuously), and... Well, you know the story. But, I wont give up.
The game prototype is almost ready. I can't give you a precise date for the release, but it will definitely before the end of this month.

To help you wait, here are two screenshots.

Comments

Anonymous

Any ideas when next KW release is?

Anonymous

Phew, glad you are still alive Oniki Kay! And no, not what I was expecting to see, but it did make me laugh. The past month I've been restabilizing my Oldrim (TESV:Skyrim) for use with the multiplayer mod for it. And since it hasn't been touched in ages, it looks like someone else will have to grab that torch and rebuild it. I can brainstorm on it, the multiplayer mod needs to load the world into a server base, and control all the locations of where creatures are, and transmit that data back to the client. With the server controlling all the functionality of it, it could be mostly synchronized on the whereabouts of where every NPC is located within a few meters, or even closer for those with less than 100 ping.Sight distance is all the info that the player needs for mobs, doesn't need all info from the entire database every second. And it's not something you want more than 10 people connected to, but with a fast connection, could easily handle 100. Connection is fastest when going pier to pier, instead of through a lobby, that would draw on extra resources in the long run...Now only if I could write the code for it, could host a game, and be the only person in it, for maximum speed and playability. Host on 8 cores, I still have 8 to play with. 8 GB ram for the host, and it doesn't need a graphics card, as it doesn't actually output 3d, so that saves a ton of space.... Anyway, some food for thought, when you get back to working on the server aspect ;)

Kirstie

Hi Onikay I've been gone for a while, was just trying out Kinky Tales prototype three, I really like the stick and mouse controls. Just wondered if interactions could be controlled by key or joystick buttons? Moving the mouse to find the function {light on\off, door open, speak) takes awhile people are gone before I find the interaction. Hope to see Kinky Tales soon. Hope covid is leaving you alone. I found a great character creator that uses Unity has lots of slider and body parts, I'd like to send it to you, it would be great in KT. If you need $ for assets e-mail me for donation.

Oniki Kay

I can't give you a date actually. It will depend on KT progress. I know that there are lots of things that need to be finished and/or fixed in KW, but these have to wait.

Oniki Kay

KT will support 2 control modes (mouse + keyboard or joystick) and 2 camera modes (third person or top down). The controls in the current available prototype are still very basic and unfinished. I know that it's sometime a bit tricky to use the available interactions because of placement and camera orientation, but it will be easier in the new prototype.