[KT] Bringing life to Pines Grove. (Patreon)
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[Last Edit: 07/18/20]
Hello dear patrons,
After many days of works (and tears), here is a small video showing (or trying to show) the autonomy system driven by motives, the path finding system using a navigation mesh and the local avoidance system to avoid dynamic obstacles. The navmesh is used to find a path from one point to another in the world. It relies only on the static geometry (terrain, trees, buildings, etc...). To deal with dynamic obstacles (characters, vehicles, etc...), I've created a simple local avoidance system that detects obstacles on the path and push the character on the left or the right to move around the object.
In this video, I've used the Top Down view/control mode. It's not finished yet, but already gives KT some kind of "Sims 3 feeling".
The next prototype will be released soon. But, there are lots of things that still need to be done to reach the state I was expecting. That's why I've decided to release it as is, a bit... raw, even for a prototype. All online features will be disabled, some objects, lots and clothes as well. All clothes show lots of clipping since I've modified the bodies but not the clothes yet. The world is the least advanced feature. Many buildings are missing (the bakery, barber shop, pet shop, etc...) and the others aren't finished.
But, don't worry, I'll release updates every 2 weeks until the prototype reach an acceptable state. One of the most important missing feature is the Socializing system. This is my current priority.
Before releasing the prototype, I need to fix some problems with the Build. As usual with Unity, there are unexpected problems that show up in Build that aren't present in the Editor. This is especially true when using the IL2CPP backend. Depending on Murphy's law, this can be fixed in a one day or one week.
I'll edit this post to keep you informed on the progress.
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